3D model Indiegogo campaign by Nikolai Mamashev
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Nikolai Mamashev is running a new Indiegogo campaign to create a new derivation based on the Pepper&Carrot universe. You can read about his previous project here. His goal this time? Get $2,000 to support the creation of a full 3D model of Pepper, ready to be animated like a puppet, for animation in the software Blender3D. The license of the project: CC-By. You can read more of the story and details of the project here: https://www.indiegogo.com/projects/3d-model-of-pepper-from-pepper-carrot#/
34 comments
Do you think it is a good deal - the model in that quality for 2000 bucks? When I am looking at Sintel and Cosmos Landromat quality, this one seems not good enough. Or did I miss something?
No idea, I don't know how a equally skilled 3D artist would ask for a commission including modeling/texturing and rigging. Do someone know it?
I would like to urge people to look at his indiegogo for more examples of his work. The short clip he showed in the intro video doesn't do it justice imo. There is a sample animation clip that really shows you how the model will look like if it is used in a movie/video.
True, this one: https://youtu.be/S4hLaRLSqdM , animation by Raul Ibarra.
I'm willing to see the result, I do a little bit of 3D modeling (as long it isn't for animation I can handle it XD) and tried to do rigging once and I know how hard it is, the artist seems to be pretty good.
You always can wait for free pepper rigged model from b.a.k.a. project its ready but needs some work on detailed clothes.
https://blenderartists.org/forum/attachment.php?attachmentid=504524&d=1510132248
it will be under CC license
Ha cool xwst ! Can you link me to the thread on B.A. ? I have model sheet for the clothes and body proportion ; he/she might be interested into it.
Oh yes, no doubt Nikolai as experience doing this type of model.
its b.a.k.a. project thread on BA: https://blenderartists.org/forum/showthread.php?354382-My-cel-shading/page17
but you can send it directly to FB/my email
im made some fast testing closes
https://blenderartists.org/forum/attachment.php?attachmentid=504544&d=1510145767
just to test model and it will be cool make final result with sheets, im analysing characters topology and comes to result - its possible easy make another three witches using base of pepper in future
Thank you, I'll post the model-sheet on the thread ;)
Good work. Thank you for playing around with Pepper.
As far as I can see he only showed the model in Blenders live preview. It would have been better to see it rendered in action because based on my experiences – as a teaching assistant for Blender – models tend to look a lot better when actually rendered (with corrrect shaders).
@Kätzchen So it is a pity that he did not do that. I can only compare what I see and what he has shown is not good enough for me. I have also looked at the 8 s in action video, but it is so fast that I can not recognize any important details. It looks like he very underestimated the promotion of his work.
@David It is the second time I have catch you edited/erased some comments without any notice. Why? Is this the way you want to go?
True I edited my first reply here because I wrote it on a bad day affecting my mood and my point-of-view. I removed just another paragraph; an additional thinking/feeling I had. I don't think editing the comment to remove this part was a bad thing but, ok; next time I'll write a [edit] tag plus the cause for the one who saw the original comment.
Hello haz! Can you please clarify at which aspect the model is "not good enough"? The model got a ton of positive comments at BlenderNation - <a href="https://www.blendernation.com/2016/07/13/model-download-ivan/" rel="nofollow" rel="_blank" title="https://www.blendernation.com/2016/07/13/model-download-ivan/">https://www.blendernation.com/2016/07/1 … load-ivan/</a>
You can see model rendered in action here - <a href="https://www.youtube.com/watch?v=S4hLaRLSqdM" rel="nofollow" rel="_blank" title="https://www.youtube.com/watch?v=S4hLaRLSqdM">https://www.youtube.com/watch?v=S4hLaRLSqdM</a>
For details about the model (and its features) you can download blender file here - <a href="https://gumroad.com/l/ivan-3d-model#" rel="nofollow" rel="_blank" title="https://gumroad.com/l/ivan-3d-model#">https://gumroad.com/l/ivan-3d-model#</a>
It is absolutely free - just enter "0" in the "Price" field. ^__^
Regarding the prices for "from scratch" 3D models I recommend to take a look at this thread - <a href="https://forums.unrealengine.com/community/general-discussion/11332-3d-2d-artist-model-animation-prices?p=203242#post203242" rel="nofollow" rel="_blank" title="https://forums.unrealengine.com/community/general-discussion/11332-3d-2d-artist-model-animation-prices?p=203242#post203242">https://forums.unrealengine.com/communi … post203242</a>
> It's more like $1-3k per character model, rigged but without animations.
We finish in two or three days - sorry for little delay - a lot of job on main work
https://scontent.fhen2-1.fna.fbcdn.net/v/t1.0-9/23795371_536898996653217_5784237101322460685_n.jpg?oh=9f2ab6e329246c10c5801decf106e26a&oe=5A942D8A
Thank you for sharing the link here. I'm glad you finished your project. Thanks for giving Pepper a try at 3D modeling and shading. But I wouldn't reuse a model like the one you did or be attracted to see 3D artwork with it ; too many mistakes in the model; especially anatomy , it removes a lot of appealing compare to the original character design. Too many parts in your 3D model screams for more modeling care and better understanding of anatomy shapes under the clothes.
Thank you for the devastating criticism of the model that is not yet complete. I have lost any motivation whatsoever to finish it now. Maybe I should not have laid out the stages of the process. And in general, anything to do. I'm going to delete the project. Thank you very much David.
@xwst
It is always your choice no matter what others say. And your lastly posted choice is IMHO pretty immature. Why did you choose to make a Pepper model in the first place then?
Sorry, I thought you shared it as a ' finished' project ( that's why I said "Thank you for sharing the link here. I'm glad you finished your project. " ) . I didn't understood it was something "in progress" and I thought you were expecting my honest opinion about it as a end result, almost in competition to what is proposed by Nikolai on this topic of the 3D model campaign. I did not wanted to hurt, it was general criticism about the model to evaluate it but now I reread my words, I could probably bring the concept more 'smoothly'. So, sorry about that, don't take it personnal and see in it an opportunity to enhance the model, I can help with draw over to guide you if you are still willing to work on it.
Regarding the price I recommend to take a look at this discussion - https://forums.unrealengine.com/community/general-discussion/11332-3d-2d-artist-model-animation-prices?p=203242#post203242
> It's more like $1-3k per character model, rigged but without animations.
Consider also platform fees (10%-12%) plus additional costs of producing crowdfunding rewards and you can see the $2k is a kind of bargain.
There are also similar results could be found by googling:
- http://polycount.com/discussion/comment/2148498/#Comment_2148498
- https://forum.unity.com/threads/pricing-for-custom-models.73096/ (check the discussion itself, not the poll results)
Dear Haz! Can you please clarify at which aspect this model looks "not good enough" for you? This model got a dozen of positive feedback at BlenderNation - https://www.blendernation.com/2016/07/13/model-download-ivan/
Consider, that you can download full model and test its features by yourself (including its look on render) - https://gumroad.com/l/ivan-3d-model
You can download model for free - just enter "0" (zero) in the "Price" field.
i'll send some results later to you mail, now i need to prepare some my report for moscow cg conference about NPR in Blender
Look who it was that woke up when there were three days left to the deadline! Lol!
As I am a person who knows literally nothing about 3D modeling, I can not easily read behind lines. And I have looked mainly at visual appearance of your model and compared it to available open movies. Sorry I can not appreciate the quality enough from my position. This is why I asked others, if it worths the money. You know, some people around P&C are only consumers willing to just support the project, including me. I have no interest in reusing your model, or David's work. I just like the CC idea and I want to support it. And that is why the actual presentation of the product is very important for me.
lol
Hi, few month ago I sent you a blend file and I wonder if you receive it.
Hey, I'll have a look and filter message again. Sorry if I missed it, I just have too many email per day right now and I'm constantly flooded. I'm doing my best to find a method to manage this big income of communication (autoreply, template, delegate to community, todo list system).
No worry, I thought also it was something like that.
It would appear attempts at Pepper 3D models have kind of fizzled. The crowd-funder originally linked in the main article has expired and barely even made it out the starting gate, and it appears subsequent attempts have also fizzled due to various misunderstandings.
If there are some outline lineart sheets of Pepper (in the 3-pose character sheet format with front, rear, side, perhaps with separate sheets with birthday and clothing) I could give this an amateur shot in Blender. Email works if necessary because in some circles the birthday layer may be considered NSFW (even when it's only expressing the correct proportions of the character's surface geometry and not any sort of explicit detail). T poses are always preferred since they are the industry standard and not quite as nightmarish to rig. If the input art comes to me as CC-BY it'll stay that way for anything I come up with (if it gets to a point I feel comfortable releasing - which I hope would come to be since Pepper and Godette [once her GLSL model actually imports correctly] would get along well in Godot, the open source game engine that's making tracks).
Caveats: I'm an amateur at best at 3D modelling though I've done it once or twice to generally know the workflow. I always consider each new attempt an opportunity to learn something new. It's not a fast process for me since I have some sort of motor control issue in my hands (which is why I'm not much of a drawer and, after 29 years, still don't touch type without lots of errors). The latter also means I don't usually texture paint (someone will have to touch that up after as I'll be sticking to solid colors). Shooting for something 1k poly-ish. Not ultra-low poly but not those 10k+ rigs used for FMV movies, either.
PS: CC-BY most likely meaning CC-BY-4.0
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