Sintel
Sintel, the full short. High res 1080p available on the youtube option.
About
Sintel is an open short movie produced by the Blender Foundation. I worked on it as an Art Director from February 2009 to September 2010. Official website www.sintel.org. Description from the official website :
"Sintel" is an independently produced short film, initiated by the Blender Foundation as a means to further improve and validate the free/open source 3D creation suite Blender. With initial funding provided by 1000s of donations via the internet community, it has again proven to be a viable development model for both open 3D technology as for independent animation film. This 15 minute film has been realized in the studio of the Amsterdam Blender Institute, by an international team of artists and developers. In addition to that, several crucial technical and creative targets have been realized online, by developers and artists and teams all over the world.."
Art direction
Many concept-art and artworks were necessary to capture the epic and fantasy feeling I wanted for Sintel. Here is a sample of the one remaining in the movie.
My tools were Gimp-painter 2.6 and Mypaint 0.6 on Linux Mint 7 Gnome 2.0.
Shaman
Sintel design
More design for Sintel
model-sheet
Sintel portrait
Sintel (old) portrait
Chicken , ballpen quick concept
Hienna, creature on her journey
Ishtar birds
Snow fighting previsualisation. On the original script ; four guardians were waiting for her
Shaman hut, external design
Shaman hut, interior
Shaman hut, previsualisation for the ambiance
Sintel , in Ishtar city, watching the Ziggurat
Ishtar city ; building renovations, and various overlays of architectures era
Ishtar building design
Ishtar alley , design for the first scene. Top view was choosen to show the spacial distance of elements. Grid and dirty waters of Ishtar were removed for technical reason.
Sintel bedroom ; first concept
Sintel Bedroom ; detailed concept at night
Concept for an Ishtar street with markets
Color previsualisation for the 'chicken hunt' scene
Concept of the Ziggurat main city abandonned temple
One of the first early illustration artwork of Sintel ; showing the key story elements
large mate painting ( in the movie , used on background when Sintel is on the top of Ziggurat )
Ishtar city doors
Previsualisation of the bamboo forest , a step of her journey
Concept for the dragon cave
Concept for the dragon cave
Concept for the dragon cave
Concept for the dragon cave
Concept for Ishtar poeples
Concept for Ishtar poeples
Concept for Ishtar poeples
Concept for Ishtar poeples
model sheet of the dragon
Concept for the dragon
Concept for Scale , baby
Previsualisation of Scale , Baby
Scale ; more research
relation size between adult and baby dragon
Various speed rough done in production to communicate with the team
Concept for guardians weapons
Shaman accessories , details
Sintel knife
Ishtar flags , illustrating old religion wars, design
Interview
Alexandre Prokoudine interviewed me on his website Libre Graphic World about Sintel. You can read the interview here.
More on the DVD
All the source of the project are available on the Blender e-shop . You'll find on the 4 DVDs hi-res artworks, work-in-progress, and more.
Here is a preview of the DVD-Rom gallerie , with unused artwork
Here is a preview of VIP in the DVD-Rom , showing how artworks where made.
Storyboarding, colorboard, and other tools