WRITTEN_BY David REVOY -
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12 comments
[youtube]R6MlUcmOul8[/youtube]
_"Tears of Steel" the full version ; 1080p and 720 HD available_
"Tears of Steel" is the Blender Foundation's fourth short Open Movie featuring real camera shoot and 3D video effects. I had a position as a **concept-artist** and **storyboarder** in this short-movie project, and preproduction-time was very short : less than two weeks with a scenario changing every day till the last day. My main tool was Krita 2.4 beta in it.
### Concept art
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### Storyboard :
[youtube]q96u-I2UF5c[/youtube]
_( quad split sample , full version soon )_
### More about :
"Tears of Steel" was realized with crowd-funding by users of the open source 3D creation tool Blender. Target was to improve and test a complete open and free pipeline for visual effects in film - and to make a compelling sci-fi film in Amsterdam, the Netherlands.
The film itself, and all raw material used for making it, have been released under the Creatieve Commons 3.0 Attribution license. Visit [thetearsofsteel.org](http://www.tearsofsteel.org "thetearsofsteel.org" ) website to find out more about this, or to purchase the 4-DVD box with a lot of extras.
## Captures :
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Official production blog :
WRITTEN_BY David REVOY -
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1 comment
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_Sidibaba's box ; a large illustration_
Sidi Baba is a board game published by Hurrican Games. I was in charge to do all the illustrations of this game, under the direction of [Bruno Cathala](http://bruno-des-montagnes.over-blog.com/ "Bruno Cathala" ) . The theme and character are similar to Alibaba ; just the name differ. The gameplay offers players a unique experience: the game takes place in real time and a group of players, Sidibaba and his companions, the Adventurers, face a single opponent, the Leader of the Thieves.
The large box contain a lot of pieces, and all of them are illustrated.
Fun production fact : maze filter in Gimp. I never thought I would use it one day, and it was a key element in the background of this project.
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A large illustration for the screen protecting the Leader of the Thieves. It was hard to sync all the maze view and the large
illustration for the screen.
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I've made a bit of coding to help me to generate the four different mazes required. It allowed a bit of flexibility
during the production to follow the changes. They were mainly done in Blender, and some post in Krita for the CMYK
correction. ( the black parts are deep blacks , 100%Black with a bit of blue in it. )
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Designing the character and building a color palette was the funnier part.
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Official page :
WRITTEN_BY David REVOY -
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22 comments
[youtube]yDK3YxTz0aY[/youtube]
_HD video , turn the resolution to 720 for better details_
For the final picture, bigger [resolution on Deviant-Art](http://fav.me/d5fcubf "resolution on Deviant-Art" )
_
CC-By-Sa : Any usage of the artwork are allowed if providing credits to the author and links mentioning the original and sharing the result under a similar license._
WRITTEN_BY David REVOY -
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7 comments
A new personnal artwork, I studied owl lastly, I really like those birds. I also recorded the process. Check the 'tutorials' category to find the video.